Welcome to DigitalMind! :)
Here I'll write ideas and insights grown from hobby projects. They are all about 3D, games, interactive apps and Unity.
Currently I'm working on racing game. More details will be described later, topics are highlighted in this post.
The following topics are collected from current and past projects. All or part of them will be described in next posts in details.
Networking lags in high-speed ball game
Thoughts about mobile controls for LAN mobile game
Comparision between NN-based AI and analytical AI in realistic racing games
Magic Unity WheelColliders :)
Level-design thoughts about balancing between complexity and perfromance of racing game levels
Notes about terrain rendering speed and slowdown factors
Simple engine-transmission-axles-wheels model
Simple interactive traffic system (almost) without rigidbodies
Implementing bezier path adapters for EasyRoads3D
How to implement necessary car engine sound and what can be sufficient
Simple and dirty planar reflections for Unity URP :)
Organize Final State Machine for drag racing game
Record/replay - unobvious pitfalls
Car lights without lights
Limitation of vehicle AI with raycasting
Probably I'll cover "gathering" (find and rebuild) of 3D models and other resources.
Where indies can get 3D models and how to align all of them to single quality
Differences between working with professional sounds and free way of youtube grabber :)
Easy way to get terrain/grass/tree textures and what will be enough for "wow" levels
Below are the screenshots from current racing project.